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Spiral knights troika
Spiral knights troika













spiral knights troika

The charge attack of the 5* causes a miniature volcanic eruption. The 3* is crimson with black decorations, the 4* is black with glowing red decorations, and the 5* consists of dark red magma-like light within charred black shards. More snowflakes appear upwards from the cracks with higher star levels.

#Spiral knights troika crack

Triglav line: same crack pattern, but glowing veins of ice instead.

spiral knights troika

The rest of the line up to suda has deeper and deeper floor cracks, with the suda leaving glowing cracks that seem to be filled with sunlight. Leaves a sprouting trail of mossy cracks, like a minor blossom aura. Here's a list of family lines and their names: I'd like to see more swords added to the family to further encourage knights to "check them out" and have fun with them. More details on the different trail types below. The trail patterns/distance/duration are extremely similar to the Dreadful Aura, but with "deeper" cracks. In non combat areas, the trail will show up if you have the weapon in the first weapon slot (vs in combat areas, it has to be "out."). The effects are more noticeable as a trail, but they will show up under your feet somewhat even if you stand still. These effects only show up on high graphics (if that's manageable, idk, I'm not a scripter) in case you want to play without the lagging effects some trailing entities have. Add a bit more knockback for regular attacks/charge attack.ĮDIT from feedback: once the knight starts the attack, the attack is only able to be interrupted by shock stutters.Īll members of the troika line will seem to make your knight "heavier" in that they will add a small, aesthetically pleasing trail of "footprints" if you have it out while you move. I mean really, knights insist on using just one hand, I feel like this is at least somewhat accurate.ĮDIT from feedback: or just simply buff damage, charge time, and attack speed to make the sword "worth it" without complicated mechanics. Shattering your arm is just something that wielders of the sword have to be wary of.

spiral knights troika

Any amount of stun resistance negates this possibility - even one low uv. The swords have a chance to stun the user immediately after the sword impacts. Of course, MSI and ASI boosts in your loadout will prevent your knight from becoming too vulnerable after attacking (knockback provides some leeway), as well as aid the initial offense.Ĭhance to inflict status on charge hit increased to be similar to that of the brandish, with enemies closer to the point of impact more likely to be inflicted. I mean some of these blades are named after dances, but I do not feel like I'm dancing with these, more like hefting a log and dying in the process. This allows strategic use of a heavy sword, instead of it just being.an unfavorable slug. An actual uniform MSD and ASD penalty of 2-3 seconds could show up in your HUD if you execute the second swing, with a ~25% chance of that occurring with just the first swing. Instead of taking forever to swing, your knight will hit hard and fast with the current attack patterns, then your knight pants and slows down for a few moments to recover from using such a large weapon this way. I'll also add a few new members to the Troika line for this idea.Īttack speed of the sword could be greatly increased. Let's buff the Troika family a bit so using them is a question of swordie style preference instead of raw dps. Sure they might deal more damage per hit in some situations, but the dps? Or the efficient use of them? Not so good. But spiral knights doesn't really give a lot of benefit to using these swords over other swords, especially the well-loved brandish family.















Spiral knights troika